Game sound effects
Engine and tyre sounds for a wet waterfront turn.
Build a sound brief for your game scene. Start with the effects the viewer should notice, add ambience for the location, then decide if it needs music or a voice.
Engine, tyres, and rain together in the finished clip.
Engine and tyre sounds for a wet waterfront turn.
Harbour rain that can sit underneath a scene.
Midnight Pulse, a short synth bed for a night chase.
Place effects against actions you can see. For a car, align the tyre sound with the slide and let the engine rise with acceleration. For parkour, put the impact at touchdown and leave room for the footsteps that follow.
For a six-second clip, use one short line the viewer can hear and read comfortably. A mission line such as “Reach the far roof” works best before the jump. Plan a voiceover brief in the preview.
Keep ambience underneath the main effects. Lower the music when a line of dialogue or an impact needs to stand out. Try the Sound Lab mixer to hear how changing each level affects the scene.