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Audio tools

Audio Tools for Game Clips

Build a sound brief for your game scene. Start with the effects the viewer should notice, add ambience for the location, then decide if it needs music or a voice.

Studio example
Hear Breakwater Run

Engine, tyres, and rain together in the finished clip.

Sound samples

Hear each layer.

Game sound effects

Engine and tyre sounds for a wet waterfront turn.

Ambient sounds

Harbour rain that can sit underneath a scene.

Music

Midnight Pulse, a short synth bed for a night chase.

Add sound to a clip

Place effects against actions you can see. For a car, align the tyre sound with the slide and let the engine rise with acceleration. For parkour, put the impact at touchdown and leave room for the footsteps that follow.

Voiceover and captions

For a six-second clip, use one short line the viewer can hear and read comfortably. A mission line such as “Reach the far roof” works best before the jump. Plan a voiceover brief in the preview.

Mix your scene

Keep ambience underneath the main effects. Lower the music when a line of dialogue or an impact needs to stand out. Try the Sound Lab mixer to hear how changing each level affects the scene.